RE: durch was muss VIT teilbar sein
Quoted
Original von Flausch
bestimmt ne blöde frage aber ich habs einfach nicht gefunden.
durch was muss VIT teilbar sein?
bei INT, durch 10 is klar.
aber vit o.O
danke und liebe grüße
flausch
Das Int durch 10 teilbar sein soll ist falsch
Int sollte durch folgendes teilbar sein:
Durch 5 für max. MAtk Bonus
Durch 6 für SP Recovery Bonus
Durch 7 für mind. MAtk Bonus
Und aus dem Chaos sprach Gott: "Sei froh und lächle, denn es könnte schlimmer kommen"
Und wir waren froh und lächelten ...
Und es kam schlimmer
Und wir waren froh und lächelten ...
Und es kam schlimmer
Quoted
Original von Manoli
Durch 5 für nen recoverybonus
und durch 2 für nen hidden intmdef-bonus.
There is something in this world that nobody has seen yet. It's something gentle and very sweet. And if you had been able to put your eyes on it, then you would yearn for it.
Thats why the world has hidden it. To make sure that not just anyone can get their hands on it. But at some point, somebody will find it. That one person who is supposed to find it is also the one who will be able to find it.
That's just how it is.
Quoted
Original von Flausch
durch was muss VIT teilbar sein?
Quoted
Original von Manoli
Durch 5 für nen recoverybonus
Und abhängig von deiner HP und deiner Klasse gibt es noch Werte wo du ebenfalls einen Recovery-Bonus erhälst. Daher - Stat-Calc nehmen und ausprobieren.
nix °-°
This post has been edited 1 times, last edit by "*Wunderheiler*" (Apr 12th 2006, 11:18am)
Quoted
Original von Manoli
Quoted
Original von Chaos
Quoted
Original von Manoli
Durch 5 für nen recoverybonus
und durch 2 für nen hidden intmdef-bonus.
Wie alle 2 Vit ist dann wieviel INT-MDEF genau?
Alle 2 Vit = 1 Int-MDef
---
mhhh btw.:
Quoted
rodatazone
VIT:
* +1% to MaxHP per point.
* +0.8 weapon damage reduction (defensive) per point.
* Healing items effect increased by +2% per point.
* Every 5 full points of VIT increases HP Recovery Power by 1 (see substats page for more details).
* For monsters, there is a bonus to damage reduction of rnd(0,[VIT/20]^2-1).
* For players, there is a bonus to damage reduction of [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)).
* There is a hidden bonus of +1 Int style MDEF per 2 points.
* Increasing VIT also decreases the chance of being afflicted by the negative status affects of Poison, Silence and Stun.
Quoted
rodatazone
HP:
* HP stands for Hit Points or Health Points and is a measurement of how long you can sustain damage before you die.
* HP is improved by your Base Level by an amount depending on your class. It is also improved by your VIT at a rate of 1% per point of VIT.
* HP is calculated as [([(35 + BaseLevel*HPMultiplier + SigmaOfBaseLevel*HPFactor)*(1 + VIT/100)]+HPAdditions)*ItemHPMultipliers] where SigmaOfBaseLevel means adding up every integer from 2 to the BaseLevel of the character. As a simple example, at level 12 with 1 VIT, a Magician will have (35 + 12*5 + (2+3+4+5+6+7+8+9+10+11+12)*0.3)*(1+1/100) = (35 + 60 + 77*0.3)*1.01 = (35 + 60 + 23.1)*1.01 = 118.1*1.01 = 119 HPs.
* Find the HP Multiplier and HP Factor in the table of Job Modifiers at the bottom of this page.
* Items that give VIT bonuses (excepting cards!) give an HP Addition of the same size. eg. Necklaces give +2 Vit, so they also give 2 points of HP Addition.
There is something in this world that nobody has seen yet. It's something gentle and very sweet. And if you had been able to put your eyes on it, then you would yearn for it.
Thats why the world has hidden it. To make sure that not just anyone can get their hands on it. But at some point, somebody will find it. That one person who is supposed to find it is also the one who will be able to find it.
That's just how it is.
RE: durch was muss VIT teilbar sein
Quoted
Original von Flausch
bestimmt ne blöde frage aber ich habs einfach nicht gefunden.
durch was muss VIT teilbar sein?
bei INT, durch 10 is klar.
aber vit o.O
danke und liebe grüße
flausch
Falls du einen Priest spielst (siehe signatur) kann dir die HP Recovery aber eigentlich scheiss egal sein, weil du die HP eh immer mit Heal vollmachst.
Quoted
Original von Team
man geht aber in der Regel auf den 6er Bonus =P
Auf Int/6 gehen alle die keinen Magieschaden machen.
Alle Mageclass und GC Crusis also alle die Magischen Schaden machen müssen den Max und Min Matk mit einbeziehen,aber bei viel Int ist der SP Rec Boni von Int/6 nicht mehr interessant.
Auch gibt es Pro Vit einen Statusimmunitätspunkt so das es nicht immer sinnvoll ist auf Vit/5 zu gehen.
This post has been edited 1 times, last edit by "G-Sam" (Apr 12th 2006, 1:20pm)
btw. ab 120 Int liegt der Recovery-Bonus bei allen Werten, die durch 2 teilbar sind, 122-124-126 usw.
There is something in this world that nobody has seen yet. It's something gentle and very sweet. And if you had been able to put your eyes on it, then you would yearn for it.
Thats why the world has hidden it. To make sure that not just anyone can get their hands on it. But at some point, somebody will find it. That one person who is supposed to find it is also the one who will be able to find it.
That's just how it is.











